![]() ![]() Keep it up!īTW: I was just wondering if there's any chance of merging it somehow with the additional clothes/armor/uniforms from the More Uniforms/Blunters mod? I reckon there were a few older versions that included only uniforms and no gamepla changes, maybe that one? Thank you. Well just know that at least one person out there like me, is dying to play and see more stuff from you (especially the True Terror project). It makes me sad that your mods are not getting enough attention! As an occassional modder (for other games) I know how that could be a bit discouraging and demotivational. Originally posted by Deathstruck:Just tried it and it is a very well made mod/rebalance. Several enemy AI units had animation issues because I forgot to double check their ID's to fix things. Was anything weird? Yep! Couple of thor guys were shooting from their pistols at me, they shot whole clip in rapid real-time succesion at the floor near them judging by animation, not that turn-based kind of fire for sure, but I saw bullets flying at me. Changes made to the house: locked door and some new loot (money). Placing a couple of thugs in ambush there can do good.There were no guards placed in that house in vanilla. I remember house with rifleman was well guarded in vanilla, but it was just that one guy with rifle with your mod. Btw there was a bandit with another gun (TT). It usually takes me 10-15 turns to finish this mission, grabbing all possible loot. ![]() ![]() but I managed to run from them, bug or feature lol))Those bullies enter zone after 20th turn, so they can be avoided. Originally posted by gribelo:Enemy reinforcement in intro mission was a overkill for a guy without a gun (Boris took the mauser! )) ). Waiting for your port of S2 into S3 engine! Really enchancing game which is already good just using stock stuff and whatever you had under your hand is a work of master! Cheers! You added a crapload of replayability and sense into gameplay. Placing a couple of thugs in ambush there can do good.Īfter that point, fun started to kick in really fast. Second mission im Switzerland was actually less difficult than in vanilla. but I managed to run from them, bug or feature lol)) Economy seems to make sense more, variativness and intensity is strong! Your mod basically fills every gap vahilla had.Įnemy reinforcement in intro mission was a overkill for a guy without a gun (Boris took the mauser! )) ). Im playing just REs with your mod and its a lot of fun. Killing bandits will only make them change diplomacy from "blue" to "green" (i.e. WTF Im supposed to do here?If you mean russians guarding a small factory, they become hostile when you either attack or damage them. We killed them and next friendlies turned into enemies and kiling them inflict peanlty on me. AFAIK this map has a very high chance to meet bandits shooting each other or bandits patrolling the area.Īnother one in Poland, where some bandits attack a warehouse. You still can shoot them and grab their weapons, but that is quite unnecessary. "Americans" is a "peaceful" one, where you don't have to do anything (except exploring maybe). The one you mentioned has 4-5 random variants. Im not sure what to do there.RE mosly have different scenarios. In one map is full of American soldiers and nobody seems to do a damn. Maybe its a little overhelming and imbalanced experience, but for someone who is expereinced with game its not a problem.Mod is pretty hard for new players as it was designed for experienced players. I checking out your mod and like the spirit so far. ![]()
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